OVERVIEW
As a designer with prolonged hours facing the laptop,
I experienced discomfort in my neck due to no break to stretch.
I tried on various break time reminders.
However, not one of them successfully motivates me to break during my work period.
Therefore, I initiated this project to rethink how gamification can elevate a digital product
to better serve computer workers to prevent the prevalence of neck pain and the increasing
pain in the neck.
PROCESS
RESEARCH
In order to further understand the benefits of neck stretches during the working period, I read a lot of related papers.
I found an experiment from King Edward Medical University that proves my hypothesis that neck stretches can reduce the
prevalence of neck pain.
Before diving into user research, I scanned stretch reminder software to gain more domain knowledge.
From our preliminary research, I found visual elements are monotonic; most interactions are not intuitive;
key features lack attraction and motivation. Based on those findings, I generated an online survey and conducted 3 in-person interviews.
Here are the results.